Personalizing Mobile Apps for Health Behavioral Change According to Personality: Cross-Sectional Validation of a Preference Matrix
Clinical Snapshot
PICO Framework
| P — Population | Adults using mobile health apps (n=214, mean age 29.42 years, 55.1% women) |
| I — Intervention | Exposure to 15 different mHealth app mechanisms (gamification and behavior change techniques) |
| C — Comparator | Different personality trait profiles based on Big Five model |
| O — Outcomes | User preferences for specific app mechanisms, association between personality traits and mechanism selection |
Bottom Line
This cross-sectional study of 214 adults validates a preference matrix linking personality traits to mHealth app features. Conscientiousness emerged as the strongest predictor of engagement with gamified elements like collection (OR 1.87), competition (OR 3.22), and rewards (OR 2.36). Four mechanisms showed universal appeal regardless of personality. While the study provides valuable insights for personalizing digital health interventions, the young, educated sample limits generalizability. Australian clinicians should consider personality-based app recommendations for motivated patients, while recognizing that universal features like self-monitoring and progression tracking appeal broadly. The findings support a hybrid approach combining baseline mechanisms with targeted personalization in digital health tools.
Key Findings
P Value: Significant associations maintained after Bonferroni correction
Effect Size: Conscientiousness: OR 1.87-3.22 across mechanisms; Agreeableness: OR 1.93 for competition; Neuroticism: OR 1.97 for rewards
Primary Outcome: Association between Big Five personality traits and mHealth app mechanism preferences
Nnt Or Sensitivity: Four mechanisms (self-monitoring, progression, challenge, quest) showed universal appeal (>50% selection rate)
Confidence Interval: 95% CIs provided for all significant associations (e.g., conscientiousness-collection: 1.27-2.75)
Clinical Application
Findings could inform app developers and digital health interventions, though implementation requires personality assessment tools Relevant to Australian digital health initiatives and PBS-funded digital therapeutics, though cultural validation needed for Indigenous and multicultural populations Adults using mHealth apps for behavior change, particularly those engaged in preventive health activities
Abstract
BACKGROUND: Mobile health (mHealth) apps are increasingly used to support healthy lifestyle behaviors through features such as health tracking and personalized reminders. Personalized messaging, tailored to users' profiles, has been shown to improve engagement and retention in health-related contexts. Prior research has linked personality traits, based on the Big Five model, to preferences for specific app mechanisms, leading to the development of a preference matrix for personalizing mHealth apps. This matrix comprises 15 mechanisms derived from behavior change techniques and gamification elements, intended to guide developers in optimizing engagement according to user profiles. OBJECTIVE: This study aimed to validate this preference matrix by examining whether the associations between mechanisms and Big Five personality traits reported in the literature align with user preferences observed in an experimental setting. METHODS: A cross-sectional study was conducted using an online survey that collected demographic data, mHealth app usage, and personality traits. Participants were presented with mockups illustrating 15 mechanisms and were asked to select their preferred options. Logistic regression and ordinal logistic regression analyses were performed to examine associations between personality traits, mechanism selection, and motivation scores. All analyses were adjusted using the Bonferroni correction to account for multiple comparisons. RESULTS: A total of 214 participants completed the survey (mean age 29.42, SD 10.41 y; n=118, 55.1% women; n=89, 41.6% men; n=5, 2% identifying as other; and n=2, 1% nonrespondents). Higher conscientiousness significantly increased the likelihood of selecting the collection mechanism (eg, collecting badges or points; odds ratio [OR] 1.87, 95% CI 1.27-2.75). For competition (eg, competing with other users), conscientiousness (OR 3.22, 95% CI 1.73-6.00) and agreeableness (OR 1.93, 95% CI 1.08-3.45) were significant predictors. Preferences for rewards (eg, virtual incentives such as points or virtual currency) were associated with conscientiousness (OR 2.36, 95% CI 1.53-3.63) and neuroticism (OR 1.97, 95% CI 1.36-2.86). Additionally, 4 mechanisms-self-monitoring, progression, challenge, and quest-were selected by more than half of the participants, independent of personality traits. CONCLUSIONS: The findings partially validate the proposed preference matrix. Conscientiousness consistently emerged as a key predictor of preference across multiple mechanisms, highlighting its central role in engagement with gamified mHealth features. While some mechanisms appear to have universal appeal, others show personality-specific preferences, underscoring the value of combining baseline mechanisms with targeted personalization strategies in mHealth app design.
References
- 1.Gosetto, L., Falquet, G., & Ehrler, F. (2026). Personalizing Mobile Apps for Health Behavioral Change According to Personality: Cross-Sectional Validation of a Preference Matrix. JMIR Human Factors. https://doi.org/10.2196/78939
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